When is a call stack not a call stack?
Tom Ellis, who I have the privilege of working with at Groq, has an excellent article up about using HasCallStack in embedded DSLs. You should read it. If you don’t, though, the key idea is that HasCallStack isn’t just about exceptions: you can use it to get source code locations in many different contexts, and storing call stacks with data is particularly powerful in providing a helpful experience to programmers.
Seeing Tom’s article reminded me of a CodeWorld feature which was implemented long ago, but I’m excited to share again in this brief note.
CodeWorld Recap
If you’re not familiar with CodeWorld, it’s a web-based programming environment I created mainly to teach mathematics and computational thinking to students in U.S. middle school, ages around 11 to 14 years old. The programming language is based on Haskell — well, it is technically Haskell, but with a lot of preprocessing and tricks aimed at smoothing out the rough edges. There’s also a pure Haskell mode, giving you the full power of the idiomatic Haskell language.
In CodeWorld, the standard library includes primitives for putting pictures on the screen. This includes:
- A few primitive pictures: circles, rectangles, and the like
- Transformations to rotate, translate, scale, clip, and and recolor an image
- Compositions to overlay and combine multiple pictures into a more complex picture.
Because the environment is functional and declarative — and this will be important — there isn’t a primitive to draw a circle. There is a primitive that represents the concept of a circle. You can include a circle in your drawing, of course, but you compose a picture by combining simpler pictures declaratively, and then draw the whole thing only at the very end.
Debugging in CodeWorld
CodeWorld’s declarative interface enables a number of really fun kinds of interactivity… what programmers might call “debugging”, but for my younger audience, I view as exploratory tools: ways they can pry open the lid of their program and explore what it’s doing.
There are a few of these that are pretty awesome. Lest I seem to be claiming the credit, the implementation for these features is due to two students in Summer of Haskell and then in Google Summer of Code: Eric Roberts, and Krystal Maughan.
- Not the point here, but there are some neat features for rewinding and replaying programs, zooming in, etc.
- There’s also an “inspect” mode, in which you not only see the final result, but the whole structure of the resulting picture (e.g., maybe it’s an overlay of three other pictures: a background, and two characters, and each of those is transformed in some way, and the base picture for the transformation is some other overlay of multiple parts…) This is possible because pictures are represented not as bitmaps, but as data structures that remember how the picture was built from its individual parts
Krystal’s recap blog post contains demonstrations of not only her own contributions, but the inspect window as well. Here’s a section showing what I’ll talk about now.
The inspect window is linked to the code editor! Hover over a structural part of the picture, and you can see which expression in your own code produced that part of the picture.
This is another application of the technique from Tom’s post. The data type representing pictures in CodeWorld stores a call stack captured at each part of the picture, so that when you inspect the picture and hover over some part, the environment knows where in your code you described that part, and it highlights the code for you, and jumps there when clicked.
While it’s the same technique, I really like this example because it’s not at all like an exception. We aren’t reporting errors or anything of the sort. Just using this nice feature of GHC that makes the connection between code and declarative data observable to help our users observe things about their own code.